Uberlândia, Minas Gerais, Brasil
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I am a Software Engineer with 12 years of experience, 9 of which have been dedicated to…

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  • Freelance

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Licencias y certificaciones

Proyectos

  • OTClient

    OTClient is an alternative game client for OpenTibia. It aims to be complete and flexible in that it uses LUA scripting for all game interface functionality and configurations files with a syntax similar to CSS for the client interface design. OTClient works with a modular system which means that each functionality is a separate module giving the possibility to s modify and customize anything easily. s can also create new mods and extend the game interface for their own purposes…

    OTClient is an alternative game client for OpenTibia. It aims to be complete and flexible in that it uses LUA scripting for all game interface functionality and configurations files with a syntax similar to CSS for the client interface design. OTClient works with a modular system which means that each functionality is a separate module giving the possibility to s modify and customize anything easily. s can also create new mods and extend the game interface for their own purposes. OTClient is written in C++2017, heavily scripted in Lua and uses OpenGL, SDL and DirectX as graphic engines.
    My main contribution to this project was to port the code to build for Android devices using NDK, JNI, Kotlin, C++ and LUA.

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  • Beagle

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    Beagle is an open source framework for cross-platform development using the concept of Server-Driven UI. This framework allows teams to build and change views and data directly through the backend but yet displaying its contents natively in a mobile application and / or through web.

    I was the first Android Engineer in this project and I was responsible for deg the initial architecture for Android, iOS and Web, which includes the core engine, dynamic rendering, actions, navigation…

    Beagle is an open source framework for cross-platform development using the concept of Server-Driven UI. This framework allows teams to build and change views and data directly through the backend but yet displaying its contents natively in a mobile application and / or through web.

    I was the first Android Engineer in this project and I was responsible for deg the initial architecture for Android, iOS and Web, which includes the core engine, dynamic rendering, actions, navigation and reactive state control.

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  • Flutter Framework

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    Flutter is an open-source mobile application development framework created by Google. It is used to develop applications for Android, iOS, Desktop and Web using the same source code. Flutter is written in Dart, which is a modern and functional programming language.

    My contribution to the project was to change the TextField component to allow the lines to expand until they reach the maximum number of defined lines (maxLines attribute).

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Idiomas

  • Português

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